The video games of 2011 made a compelling case for why Christians should care about the medium. The previous 12 months saw the release of numerous meaningful and even theologically significant games. Though far from comprehensive, this list is an attempt at highlighting the 10 most meaningful games of 2011.… [more]
Arts & Leisure
Screen images as neighbors
Sept. 7, 1927, is the date of the first electronic video image. Since then the electronic screen has evolved into the hottest commodity in Western culture. From the inaugural television programming (1948) to computers, digital cameras, smart phones and 3-D TVs, this phenomenon is what I and others call "screen… [more]
‘Skyrim’ and the danger of self-serving stories
Perhaps the most common evangelical misconception about the concept of “story” is that good stories teach good lessons. This misconception lies behind nearly every Christian debate about censorship. Some distrust the Harry Potter phenomenon under the assumption that it promotes witchcraft, Twilight out of fear that it prematurely awakens youthful… [more]
Batman, mercy and ‘Arkham City’
I am not Batman. As I play "Batman: Arkham City," this becomes more and more apparent. The world of "Arkham City" is morally vacuous and I can’t help but feel that the Dark Knight’s brand of justice doesn’t go far enough. Batman is the Christ of "Arkham City," yet I… [more]
How one mom decided to say no to ‘Black Ops’
Editor's note: This week the Supreme Court made a decision that took the responsibility of regulating video game sales to kids away from the government, leaving it largely in the hands of parents. Here is the way one Christian mom negotiated her way through that challenge. When we first held… [more]
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David Hawley 1 Instead of saying "simulating heroism," we could say "rehearsing heroism." Play is rehearsal. I'm sure there are theories of play which could be brought to bear on this topic...
'Skyrim' and the danger of self-serving stories
Tanny Thank you for putting into words exactly why I'm uncomfortable with how much time I (and others) spend on the internet, watching TV, etc. It's not that we've lost the ability to have conversations, it's that it's become easier to see real people as just another image to consume.
Screen images as neighbors