“You won’t find many religious people here,” said an up-and-coming game designer when I informed him that I was interviewing video-game makers about their religious and spiritual beliefs. He was right. While at this year’s Game Developers Conference in San Francisco, I had the opportunity to talk to a dozen… [more]
Arts & Leisure
Playing BioShock Infinite while Mom watches
After watching me play 10 minutes of BioShock Infinite, my mother asked, “What makes this game different from all the other games where you shoot people?” I wanted to tell her the game illustrates how religion can be used as a tool to corrupt and subjugate others. I wanted to… [more]
The cultural mandate of SimCity
One of the most interesting aspects of the SimCity games is how they monitor the impact that the city you've developed has on the environment. This has only become more involved with the latest reboot. Before I converted to Christianity I had strong convictions about my responsibility to protect the… [more]
The cumulative morality of Far Cry 3
I was a sophomore in high school when I first played a video game called Star Wars Jedi Knight: Dark Force Rises II. The game was significant because 1) it let me be a Jedi, which was as close to wish fulfillment for me as a game could get, and… [more]
Happy Winter-een-mas! We’ll explain…
So there’s this holiday that you don’t know about. It’s going on right now, in fact. “Where are all the decorations?” you may ask. “Why haven’t I seen the seasonal display in Wal-Mart?” It turns out that it’s pretty difficult to invent a new holiday. The Canadian province of Ontario… [more]
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Top Comments for this category
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Deacu Bogdan (BioShock Infinite) serves as metacommentary on the fatalism of linear games and explains many game mechanics. It's a real work of art and a profound story that will be talked about for years to come.
Playing BioShock Infinite while Mom watches
Drew Dixon In trying to critique our obsession with hyper violence in games they ended up kinda just making another hyper violent game.
The cumulative morality of Far Cry 3
Steven Sukkau While I can watch a movie about living with an alcoholic parent, actually running from a symbolic monster like in Papo and Yo puts you in the situation and you can't close your eyes.
The art of empathy in Papo & Yo
David Hawley 1 Instead of saying "simulating heroism," we could say "rehearsing heroism." Play is rehearsal. I'm sure there are theories of play which could be brought to bear on this topic...
'Skyrim' and the danger of self-serving stories
Tanny Thank you for putting into words exactly why I'm uncomfortable with how much time I (and others) spend on the internet, watching TV, etc. It's not that we've lost the ability to have conversations, it's that it's become easier to see real people as just another image to consume.
Screen images as neighbors