• Home
  • About
  • Topics
  • Podcast
  • Ebooks
  • Contributors
  • Subscribe

Music

  • Heaven and Hans Zimmer
  • Bad Bunny’s Hopeful Nostalgia
  • May All Your Favorite (Family) Bands Stay Together

Movies

  • Holland Isn’t Heaven (But Neither is Anywhere Else on Earth)
  • Anora’s Good Samaritan
  • Christian Reflections on Best Picture Winners

TV

  • Silo and the Nature of Belief
  • Squid Game’s Surprising Optimism
  • Shrinking and the Sermon on the Mount

Games

  • Turning from Tribalism in The Last of Us Part II
  • Saving Time in Prince of Persia: The Lost Crown
  • Alan Wake II and Rewriting Reality

Online

  • The Spiritual Appeal of Time-Lapse Cleaning Videos
  • Do We Really Need Christian Lofi?
  • YouTube, My Daughters, and Me

Culture At Large

  • Farewell from Think Christian
  • The Theology and Ethos of Think Christian
  • Pop Culture Reflections on Lent
  • About Us
  • Podcast
  • Ebooks
  • Contributors
  • Subscribe
  • Donate
  • Search
  • Guidelines for Discussion
  • Privacy Policy
  • Site Map

Articles filed under
Games

Why is Grand Theft Auto’s misogyny still getting a pass?

Drew Dixon

Mourning and hoping alongside That Dragon, Cancer

Drew Dixon

Rogue Legacy: a (virtual) life well lived

Drew Dixon

The salvific relationship of The Last of Us

Andy Robertson

A new call for Christian engagement with video games

Drew Dixon

Playing BioShock Infinite while Mom watches

Drew Dixon

The cultural mandate of SimCity

Drew Dixon

The cumulative morality of Far Cry 3

Josh Pease

Happy Winter-een-mas! We’ll explain…

Greg Veltman

TC Top Ten: Video Games

Drew Dixon

Halo 4 and the cost of salvation

Drew Dixon

Freedom and consequence in Dishonored

Drew Dixon

The art of empathy in Papo & Yo

Drew Dixon

Spec Ops and moral complicity

Drew Dixon

How Diablo 3 and Journey of Jesus do the same thing

Drew Dixon

Journey and the value of companionship

Drew Dixon

Sovereignty and responsibility in Mass Effect 3

Drew Dixon

TC Top Ten: Video games

Drew Dixon

Screen images as neighbors

Joshua Walters

'Skyrim' and the danger of self-serving stories

Drew Dixon

Batman, mercy and 'Arkham City'

Drew Dixon

How one mom decided to say no to 'Black Ops'

Kristy Quist

'Angry Birds' is only the beginning

Michael Geertsma

Are Video Games Art (and Should Christians Even Care)?

Josh Larsen

Seeing Providence in the Chaos of Nature and Video Game Thieves

Paul Vander Klay

Page: 123


No such thing as secular
  • About Us
  • Ebooks
  • Contributors
  • Subscribe
  • Search
  • Guidelines for Discussion
  • Privacy Policy
  • Site Map
  • Music
  • Movies
  • Games
  • TV
  • Online
  • Culture At Large

© 2025 Think Christian

UX design by Justin Sterenberg

Web development by Build For Humans